Cat: Jakuri
Species: Cat. Breed/Type: Jakrui. Class: Animal (Mammal).
Align: Good. Gender: 01-50: Female, 51-00: Male.
Level: 11 + 1-D20. Damage-Points: 2-D10 x level.
Number encountered: 1.
Experience-Points: 100 x level. Becoming a companion to this cat will give this experience, but 50% more. This relationship must be of the Jakuri's choosing.
Characteristics:
Awareness: Hearing: 40, Sense of Smell : 45, Sixth Sense: 28, Taste: 35, Touch: 30, Vision: 32,
Charisma -: Appearance: See: "Description". Speech: 7 (See: "Special Abilities", Constitution: 30, Coordination: 40, Dexterity: 40, Intelligence: 4, Mental-Strength: 28, Strength: 25, Wisdom: 40.
Movement:
Flying: Can't. Grounded: 18. Swimming: 6
Luck: 1-D6 per level.
Oxygen-Points: 84.
Blood-Points: 90.
Attacks:
Attack descriptions: Range: Damage:
Bite ----------- : 1 1 space (5') 1-D6 (+1-D6 per 2 levels advanced).
Claws --------- : 2 1 space (5') 1-D4 (+1-D4 per 2 levels advanced).
Attack type - : Sharp.
Special ------- : 1 Rake. Battle-Lock 2-D4 per 2 levels advanced.
See: “Special offenses”
Defense: 40. Offense: 40.
Treasure: %Roll needed to have money and treasure:
None. This cat may have knowledge on the whereabouts of treasure (10% chance per level -- 90% Max. chance).
If the Jakuri has knowledge of valuable items, the Game Master will record them to his or her own discretion. This creature does not covet, or seek after, treasure. However, if it will benefit the one it has accepted to aid, it will show him or her where this treasure is.
Description:
Annihilation Strike?: Yes. Sudden Death Strike?: Yes.
Description: Eye color: Auburn. Eye shape: Medium-sized and slanted. Height: 2' 0". Length: 6'-0". Posture: Quadruped. Fur color: Golden-brown. Fur texture: Soft. Weight: 25 Lbs.
Similar in appearance to the Maine Coon, yet larger.
Dislikes ----- : Evil, dishonesty, liars, deceivers, Etc. The Jakuri detests killing, but will if it ultimately has to.
Disposition - : This cat's ambition is to find and help a woman in distress. This can be economic distress, or danger. It's soul purpose is the help one woman at a time build a solid foundation of security. It is loving and highly protective of women in general, and cannot stand for abuse. It's loving nature is so honest, it will bond with the woman it chooses to aid, and that bond will not be broken (unless the woman breaks it by her actions). This creature has a forgiving heart, but is highly wary.
If the Jakuri detects more than one woman in distress, it will help as best it may, yet only in the way a trained dog would try and pick up the spirits of its master. The Jakuri can only communicate with one woman at a time, and only when bonded. See: "Special Abilities". If the Jakuri senses more than one woman in distress, it will gather others of its kind to help (10% chance per 24 hours of attracting 1 other Jakuri). In turn, other Jakuri who come will also help in calling for aid, but not before bonding with a woman. Each summoned Jakuri will bond with the one who is in the greatest need).
Fears -------- : None.
Habitat ------ : All regions, though it primarily will be encountered within civilizations. This is a highly social creature, though it attaches itself to only one woman in distress.
Immunities - : Charm, Disease, Fear, Paralysis, Sickness, Starvation and Thirst.
Life-span --- : Lesser Immortal (meaning it will never age past its prime, but can be slain).
Likes -------- : Good hearted creatures. The Jakuri loves the creature known to it as the She Child, and will go out of its way, and into great danger, to protect such creatures. In regards to the She Child, the Jakuri does not have to be bonded with them in order to speak to them. This communication will break when the child comes of age. Still, there will always be a close friendship with any She Child the Jakuri comes in contact with. The Jakuri will visit now and then (maybe even recruit the once She Child to aid it in helping out in situations.
Needs ------- : Basic needs of life (food, water, shelter).
Note --------- : There will be an 20% chance of having 1-D4 kittens per female if encountered in the early springtime.
Special Abilities:
Forest-Knight Kin: This creature can perform the following abilities, just as a Forest-Knight can:
1. Camouflage, Blending
2. Conceal Track
3. Fake Track
4. Tracking
Nine Lives: The Jakuri can revive up to nine times, and can extend this ability to any it wishes (no Dithinoth check). Description: The Jakuri will inhale from a mouth to mouth position (yet not touching its target). As it inhales, there will be a silver mist that flows into the nose of the Jakuri.
Sure-footed: 2 chances to make a successful avoidance-rolls vs. "Coordination", and, "Dexterity".
Thief Kin: It will also have the following Thief abilities:
1. Climb Structure
2. Hide
3. Move Undetected
Special Defenses:
This creature can evade attacks as normal while in Battle-Lock.
Special Offenses:
Battle-Lock: When both front claws strike, it will hold its prey and continue attacking, raking its victim with its back feet on the same turn. Battle-Lock will then occur. See: Battle-Lock.
While attacking in this fashion, this creature will try biting for the neck, attempting to latch grasp the wind pipe of its victim and cut off its air supply. Once a successful bite to the neck occurs, it will bite down hard and not let go, strangling 2-D12 oxygen-points per turn. Once its victim passes out, it will most likely let go, unless the creature it has taken down would remain a threat to the woman it has bonded with, or any She Child. See: Oxygen-points.
Susceptibilities and Weaknesses: None.
Weapon Susceptibilities : Rank-0 non-magical weapon to harm (all weapons only cause 1/2 damage to this creature).